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We have so many, it'd be a shame to limit them to FFXIV alone,' and that's how it all started. "So, I said, 'Let's use FFXIV's assets too. That's why I couldn't be happier if Babylon's Fall succeeds and reinvigorates Japanese online games while boosting the number of players in the genre. "I myself am a huge fan of online games, a gamer, and a developer. "However, Babylon's Fall is a brand-new title which entails new challenges, so we can't give it an unlimited budget. "But at the same time, I thought, 'Preparing all of the gear variations needed for the gameplay is going to be really difficult.' After all, a hack-and-slash game is far more enjoyable when numerous items and gear are available.
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Saito's plan for Babylon's Fall, I thought to myself, 'Ahh, so he's making a hardcore action-based hack-and-slash game. To emphasise that everything is above board, Saito's message to the community was bolstered by a comment from Yoshida himself. We are working hard on the development of the game so as not to disappoint our players and appreciate your continued support." "We apologise for any concerns this caused. "The data borrowed from Final Fantasy 14 was used for gear from the introduction to mid-level range of the game, which is why they were so prevalent in the closed beta test," Saito explained. However, Saito stressed the visuals of "most" of the gear players can get in-game are unique to Babylon's Fall. Saito added that by "borrowing" data from Final Fantasy 14, Platinum was able to add a much wider variety of gear and emotes to Babylon's Fall than the studio originally planned. We then carefully implemented the data while closely coordinating with the Final Fantasy 14 team." "When I gave my Babylon's Fall presentation at a company meeting, Final Fantasy 14 producer and director Naoki Yoshida was also in attendance and offered his help, to which I replied, 'Yes, please!' " Saito said. Babylon's Fall producer Yosuke Saito penned a blog post addressing the concern, confirming the game uses gear assets from Final Fantasy 14.